


Having to deal with enemies who can somehow shrug off a storm of MLG fire is not only upsetting but breaks the immersion. This could allow those willing to spend time upgrading specific types of weapons more options to extend the life of each item without having to dispose of it for a gun with higher statistics.īullet Sponge Enemies and Granade Spammingīaseball caps and hoodies do not make effective bulletproof armor. Weapons should have extensive customization options, allowing for scopes, firing power, or bigger magazines. Take it further by trading off certain statistics, such as added armor leading to decrease stamina or larger pockets for more ammunition storage. Eventually, these items became more relevant when the Survival DLC released, added weather events to alternate between different outfits. What do you get for killing hordes of enemies, a new jacket or hat? At the beginning of this game's launch, this vexed a large number of gamers. Seeing the Cleaners break apart due to conflicts within the ranks or perhaps having someone from a gang betray their own to assist you. In The Division 2, providing a more depth to your adversaries would do wonders for the game's world. You're given the bare minimum of why they're acting a certain way and their leadings never act outside from ordinary enemies you've already encountered. Your job is to just gun them down and collect whatever loot they have. Having to run down the street after street looking at the same landscape gets old very quickly.įrom the start, you're told about these various factions that have taken control of the city, but that's it. This time Ubisoft Massive should strongly consider either trying to incorporate other parts of New York or offering a much more varied landscape. The first demo of The Division promised that we would've traveled to other parts of New York but that was abandoned. Outside from the DLC expansions, you're sent to the same places over and over again with little variation. This sense of nothingness is amplified thanks to the landscape. Just fewer people trying to kill innocent civilians. Your progress is slow and by the end, nothing really changes. From the start of the game you arrive at the Hudson Refugee camp and even after hours of the game it doesn't really change. Tom Clancy’s The Division was lacking in world building. We can probably expect The Division 2 to do the same but here are some things we would like in The Division 2. This happened with Assassin's Creed and Watch Dogs but the sequel of those franchises went on to improve on everything the previous game was lacking. However, as we've seen with new franchises started at Ubisoft the first game tends to underperform compared to its high expectations. While the game received mediocre reviews it went on to gain millions of players thanks to content updates and steady support. The IMC does not operate in a fascist manner - all military actions are done through legal channels, despite their unnatural focus on maximizing profits and internal wealth.Recently, it was confirmed that not only was The Division 2 in development but early stages of its development began before The Division original launched. Additionally, the war effort has created a culture of material consumer inertia, making items constantly in demand, and supplying the core worlds with jobs and an economy that is second to none in the known universe. Response to the explosive growth of Hammond has generally been positive outside the Frontier shareholders and constituents rarely complain about the IMC dealing with the Frontier, as it is a major source of economic bolstering. Over the course of a century, this status as Titan grew by leaps and bounds through mergers, acquisitions, re-branding, and corporate takeovers, turning what was simply a megalithic corporation into a sprawling commercial empire spanning several star systems, with its own economy and military force. Fifteen years after their founding, demand for Titans and the industry clout built up by massive growth and extreme profits, mixed with Hammond's market-cornering planetary scanning and survey technology and map database rights, had made Hammond a megalithic Titan of the industry. As their flagship product, the Titan, began to gain traction in the industry, greater amounts of resources were required, forcing the IMC to begin mining further and further away from their main resource locale.

The IMC, or Interstellar Manufacturing Corporation, started as a small mining outfit, extracting natural resources under the moniker Hammond Engineering.
